These are some ports of call for a Elves and Espers campaign. They’re far from the only, and there probably should be many worlds that are a lot safer and more advanced than these, where corporate employees can make a reliable living shuttling cargo from one place to another, but these are particularly ripe for adventure and […]Read more "Ports of Call"
Each day of Astral Travel guarantees one event with the possibility of more. Roll a d6 for the type of the first event that day. Then roll 2d6: if one of the dice shows a 1, the other indicates a second event and the type of event. Keep rolling 2d6 for additional events until neither comes […]Read more "Astral Encounters"