Ports of Call

These are some ports of call for a Elves and Espers campaign.  They’re far from the only, and there probably should be many worlds that are a lot safer and more advanced than these, where corporate employees can make a reliable living shuttling cargo from one place to another, but these are particularly ripe for adventure and […]

Read more "Ports of Call"

Astral Encounters

Each day of Astral Travel guarantees one event with the possibility of more.  Roll a d6 for the type of the first event that day. Then roll 2d6: if one of the dice shows a 1, the other indicates a second event and the type of event.  Keep rolling 2d6 for additional events until neither comes […]

Read more "Astral Encounters"